Econ

I’m in the process of developing a game that focuses on developing a virtual community and simulating a real-world economy. Players serve as community leaders, planning, managing resources and facing economic challenges. Goals include improving community happiness and learning economic principles. Tasks involve infrastructure planning, cooperation and economic policy development. Aimed at high school students, college students, and adults interested in economics, the game provides entertainment and education.

Learning objectives emphasize understanding and applying economic principles. The game introduces various resources such as funds, manpower, and land to contribute to community development. The user interface includes interactive maps, task cards, time periods, decision trees, and role-playing elements. Players visualize various aspects of the community, make decisions and experience the passage of time through events.

Role plays involve community planning and leadership, managing image, interacting with residents, and responding to events. Players can choose characters such as the Economist, unlocking new skills based on decisions and success. The game encourages collaboration, social interaction and virtual democratic decision-making.

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